This one is great. I am making a lot of comments so I won't go to deep into every one of your posts. One of your greatest "one-liners" is: (It's so right-on)
Is this what we really want?
I think we do.
____________
I know literally nothing about video games. Yet I would like to write about it and to discuss it. One of your posts is about the "need to do". If I remember you thought it was shallow. I personally think it is building a real world accomplishment-trajectory that builds your confidence and your empowerment.
OR IT IS JUST PASSING TIME. We live in a virtual reality where we are limited to fulfilling our needs only 8 to 5. 8-5 is one example, but this subject requires a series of posts, not one comment.
Then we have non-productive (non-paid) "free time" and we need diversions and entertainment to relax from the "stress". Why doesn't anyone talk about not creating the stress in the first place, instead of relieving it after the fact? (Personally I need zero entertainment, because my life is always productive, satisfying and interesting and even entertaining.) Oh, I forgot effortless, which is no-stress.
And it is also non-paid, which is not my concern.
I just wonder in another reality where you hands and brains could always be creative, would anyone seek diversion? (Of course if you are creating video games you are part of the $100 billion industry. And that is a passion.
While it is true that it's possible to live a life that is stress-free, I don't think most people will be able to do that for two simple reasons.
1) People need money because society requires them to have money, because it uses money to make them do the things that need doing.
2) The reason we pay someone else to do something is because we don't want to do it.
It's hard to imagine people doing necessary but unpleasurable things like taking out the trash, going out to dig for oil, et cetera et cetera. And we will need to - because until Skynet takes over as intended, someone has to do these things.
I think people would still seek diversion in a world where your hands and brains could be creative, actually! Thinking, planning, coming out with a writing piece, is labor in its own right. And then you run into writer's block or a creative rut - the best way to deal with that in my experience is to throw up your hands, yell "fuck it" and go do something else.
As for video games, ask some friends for recommendations. Might write about them now that you've brought them up. I'm into that kind of stuff - playing, not making, sadly, unless you count the occasional GM'ing and homebrewing for tabletop RPG's.
Your 1) & 2) are about economics, and you have an interest, since you reviewed Keen's book. We live in a network of trust, (did you say that about money?), but that trust is also about our supply chains, and how we will exchange for our needs. This is not barter, so we do need money to facilitate the exchange.
The supply chains are so vast, that it is not that we don't want to do all those things, it is just impossible to cover all the bases, unless your a subsistence farmer off of the grid.
People can't live stress-free, because they don't know the (possible) nature of stress. (Also in these distorted days, stress might be a badge of honor?). I say a lot about defusing stress here:
I would say that anyone with "writer's block" is writing about the wrong subject. Authors have a job, and they must turn out the requested content. But for me, and when I see something that makes partial sense, I am immediately moved to write a patch, that would make a more complete observation out of the original. I can't even hold it back, it just pours out of me.
Another way to stimulate writing is to engage in a dialog, (with someone who can listen and propose counterpoints, and not attempt non-sequiturs). You say something, and that could trigger a written response. For me writing is essential, and much superior to talking.
Well video games? Apparently gamers are the best drone operators in a war?
I would like to talk about "free-time", this is my day off, diversions, the entertainment industry, drugs and alcohol, and passing (wasting) time to get this day over with, so that I can get back to the "drudgery" of tomorrow, and at least tell some inflated stories about how cool I am.
I did say that money = credit = trust, but I feel another piece coming on to make that more clear.
It is, in my opinion, possible to live close to stress-free - if you're already sitting on a fat load of savings and have the ability to restrict your wants to the simplest of things. Though, to be honest, I'm also the one who said people will find their own problems for the fun of it, so.
I'd say talking is superior to writing if and only if someone is a domain expert or you and the other person happen to like the same things to similar degrees - a lot of tacit understanding is already shared.
Gamers are certainly predisposed to being better drone operators by having more experience behind a screen for long periods, but I think it's more of an outlet for people seeking a challenge that can't find a worthy one in normal life. Whether it's not being able to fit more trouble into an existing schedule or not being allowed responsibility up to their limit, games function as a heat vent to let out excess energy that sometimes turn into an addiction.
I know my game time decreased quite a bit the older I got (I still put some hours in even today) and the more I actually had to deal with.
This one is great. I am making a lot of comments so I won't go to deep into every one of your posts. One of your greatest "one-liners" is: (It's so right-on)
Is this what we really want?
I think we do.
____________
I know literally nothing about video games. Yet I would like to write about it and to discuss it. One of your posts is about the "need to do". If I remember you thought it was shallow. I personally think it is building a real world accomplishment-trajectory that builds your confidence and your empowerment.
OR IT IS JUST PASSING TIME. We live in a virtual reality where we are limited to fulfilling our needs only 8 to 5. 8-5 is one example, but this subject requires a series of posts, not one comment.
Then we have non-productive (non-paid) "free time" and we need diversions and entertainment to relax from the "stress". Why doesn't anyone talk about not creating the stress in the first place, instead of relieving it after the fact? (Personally I need zero entertainment, because my life is always productive, satisfying and interesting and even entertaining.) Oh, I forgot effortless, which is no-stress.
And it is also non-paid, which is not my concern.
I just wonder in another reality where you hands and brains could always be creative, would anyone seek diversion? (Of course if you are creating video games you are part of the $100 billion industry. And that is a passion.
.
While it is true that it's possible to live a life that is stress-free, I don't think most people will be able to do that for two simple reasons.
1) People need money because society requires them to have money, because it uses money to make them do the things that need doing.
2) The reason we pay someone else to do something is because we don't want to do it.
It's hard to imagine people doing necessary but unpleasurable things like taking out the trash, going out to dig for oil, et cetera et cetera. And we will need to - because until Skynet takes over as intended, someone has to do these things.
I think people would still seek diversion in a world where your hands and brains could be creative, actually! Thinking, planning, coming out with a writing piece, is labor in its own right. And then you run into writer's block or a creative rut - the best way to deal with that in my experience is to throw up your hands, yell "fuck it" and go do something else.
As for video games, ask some friends for recommendations. Might write about them now that you've brought them up. I'm into that kind of stuff - playing, not making, sadly, unless you count the occasional GM'ing and homebrewing for tabletop RPG's.
Your 1) & 2) are about economics, and you have an interest, since you reviewed Keen's book. We live in a network of trust, (did you say that about money?), but that trust is also about our supply chains, and how we will exchange for our needs. This is not barter, so we do need money to facilitate the exchange.
The supply chains are so vast, that it is not that we don't want to do all those things, it is just impossible to cover all the bases, unless your a subsistence farmer off of the grid.
People can't live stress-free, because they don't know the (possible) nature of stress. (Also in these distorted days, stress might be a badge of honor?). I say a lot about defusing stress here:
https://dialogs4change.substack.com/p/10-body-reflects-mind
_______________
I would say that anyone with "writer's block" is writing about the wrong subject. Authors have a job, and they must turn out the requested content. But for me, and when I see something that makes partial sense, I am immediately moved to write a patch, that would make a more complete observation out of the original. I can't even hold it back, it just pours out of me.
Another way to stimulate writing is to engage in a dialog, (with someone who can listen and propose counterpoints, and not attempt non-sequiturs). You say something, and that could trigger a written response. For me writing is essential, and much superior to talking.
Well video games? Apparently gamers are the best drone operators in a war?
I would like to talk about "free-time", this is my day off, diversions, the entertainment industry, drugs and alcohol, and passing (wasting) time to get this day over with, so that I can get back to the "drudgery" of tomorrow, and at least tell some inflated stories about how cool I am.
.
I did say that money = credit = trust, but I feel another piece coming on to make that more clear.
It is, in my opinion, possible to live close to stress-free - if you're already sitting on a fat load of savings and have the ability to restrict your wants to the simplest of things. Though, to be honest, I'm also the one who said people will find their own problems for the fun of it, so.
I'd say talking is superior to writing if and only if someone is a domain expert or you and the other person happen to like the same things to similar degrees - a lot of tacit understanding is already shared.
Gamers are certainly predisposed to being better drone operators by having more experience behind a screen for long periods, but I think it's more of an outlet for people seeking a challenge that can't find a worthy one in normal life. Whether it's not being able to fit more trouble into an existing schedule or not being allowed responsibility up to their limit, games function as a heat vent to let out excess energy that sometimes turn into an addiction.
I know my game time decreased quite a bit the older I got (I still put some hours in even today) and the more I actually had to deal with.